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<channel>
	<title>Medium / Hard</title>
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	<link>http://www.mediumhard.com</link>
	<description></description>
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		<title>Protoss Mothership Rush</title>
		<link>http://www.mediumhard.com/starcraft-2/protoss-mothership-rush/</link>
		<comments>http://www.mediumhard.com/starcraft-2/protoss-mothership-rush/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 13:03:11 +0000</pubDate>
		<dc:creator>Alan</dc:creator>
				<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.mediumhard.com/?p=127</guid>
		<description><![CDATA[With the arrival of the Starcraft 2 Beta comes a flood of great gameplay videos. This one in particular details an old strategy put to good use in the new game. The carrier rush was a risky yet extremely rewarding tactic to pull off.  It required you to turtle until you got your carriers [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mediumhard.com/wp-content/uploads/2010/02/mothership.jpg"><img src="http://www.mediumhard.com/wp-content/uploads/2010/02/mothership-150x150.jpg" alt="" title="protoss mothership" width="150" height="150" class="alignleft size-thumbnail wp-image-128" /></a>With the arrival of the Starcraft 2 Beta comes a flood of great gameplay videos. This one in particular details an old strategy put to good use in the new game. The carrier rush was a risky yet extremely rewarding tactic to pull off.  It required you to turtle until you got your carriers out as fast as possible which if they came early enough were completely devastating.</p>
<p>Enter the Mothership rush. Essentially the strategy of old but Protoss now has some more tricks up its sleeve for holding out against the Terran player. </p>
<p><span id="more-127"></span></p>
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<p>The build is a typical powering build with a single nexus built strategically near the single choke point into the base. Having two gas vents really opens up a lot of strategic depth as most maps in starcraft 1 only had a single gas location.</p>
<p>Next built is the cybernetics core which gives the protoss player an all important unit in this strategy the sentry. With its force field it is able to block off the choke point far more effectively when the Terran attacks. Next up comes the forge just in time to warp in some photon cannons to help hold off a little longer.</p>
<p>A stargate is warped in next followed by a fleet beacon which allows for the mothership construction to begin. The basic strategy here is the same as the oldschool carrier rush with the same crushing effect. </p>
<p>Starcraft 2 is shaping up to be one hell of a competitive RTS The likes of which hasn&#8217;t been seen in awhile. Some may argue that not enough has changed from the original released oh so many years ago but they&#8217;re wrong. The changes open a whole new layer of tactical depth, one that will take the pros another 12 years to fully figure out.</p>
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		<item>
		<title>Duke Nukem Forever Gameplay Trailer</title>
		<link>http://www.mediumhard.com/duke-nukem-forever/duke-nukem-forever-gameplay-trailer/</link>
		<comments>http://www.mediumhard.com/duke-nukem-forever/duke-nukem-forever-gameplay-trailer/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 16:34:31 +0000</pubDate>
		<dc:creator>Alan</dc:creator>
				<category><![CDATA[Duke Nukem Forever]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[megadeth]]></category>

		<guid isPermaLink="false">http://www.mediumhard.com/?p=125</guid>
		<description><![CDATA[So there is a new gameplay trailer that has been &#8220;released&#8221; for duke nukem forever. check it out over at VideoGamesZone.de.
In case you&#8217;re wondering what that most beastly music is in the background it is none other than the Thrash Gods Megadeth.

]]></description>
			<content:encoded><![CDATA[<p>So there is a new gameplay trailer that has been &#8220;released&#8221; for duke nukem forever. check it out over at <a href="http://www.videogameszone.de/aid,702034/Duke-Nukem-Forever-Am-Erfolg-und-am-Geld-gescheitert-Youtube-Video-mit-Gameplayszenen/News/">VideoGamesZone.de</a>.</p>
<p>In case you&#8217;re wondering what that most beastly music is in the background it is none other than the Thrash Gods Megadeth.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/HW_9SGrc4Oo&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/HW_9SGrc4Oo&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
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		<title>UAV Roadkill</title>
		<link>http://www.mediumhard.com/battlefield-bad-company-2/uav-roadkill/</link>
		<comments>http://www.mediumhard.com/battlefield-bad-company-2/uav-roadkill/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 16:13:39 +0000</pubDate>
		<dc:creator>Alan</dc:creator>
				<category><![CDATA[Battlefield Bad Company 2]]></category>

		<guid isPermaLink="false">http://www.mediumhard.com/?p=122</guid>
		<description><![CDATA[I&#8217;ve been playing some Battlefield bad Company 2 lately and I came across this beastly video of a guy lawn mowering everyone in sight. I have to say I really am enjoying this game a lot, tons of action, strategic game play and a focus on squad action. 
I&#8217;ll be posting more good BFBC2 finds [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been playing some Battlefield bad Company 2 lately and I came across this beastly video of a guy lawn mowering everyone in sight. I have to say I really am enjoying this game a lot, tons of action, strategic game play and a focus on squad action. </p>
<p>I&#8217;ll be posting more good BFBC2 finds as I get them.</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/Hb-xxkCGRY0&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Hb-xxkCGRY0&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
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		<item>
		<title>Red Dot vs Holographic Sight</title>
		<link>http://www.mediumhard.com/modern-warfare-2/red-dot-vs-holographic-sight/</link>
		<comments>http://www.mediumhard.com/modern-warfare-2/red-dot-vs-holographic-sight/#comments</comments>
		<pubDate>Tue, 19 Jan 2010 19:04:20 +0000</pubDate>
		<dc:creator>Alan</dc:creator>
				<category><![CDATA[Modern Warfare 2]]></category>
		<category><![CDATA[holographic sight]]></category>
		<category><![CDATA[iron sight]]></category>
		<category><![CDATA[mw2]]></category>
		<category><![CDATA[red dot sight]]></category>

		<guid isPermaLink="false">http://www.mediumhard.com/?p=116</guid>
		<description><![CDATA[So I&#8217;ve been trying to figure out what the difference is between the two sights in mw2. I really suck so I do pretty badly with all weapons in general. Still I just had to know what the difference was beyond cosmetic. There are a lot of misleading forum posts that are based on nothing [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mediumhard.com/wp-content/uploads/2010/01/holographic-sight.jpg"><img src="http://www.mediumhard.com/wp-content/uploads/2010/01/holographic-sight-150x150.jpg" alt="" title="holographic-sight" width="150" height="150" class="alignleft size-thumbnail wp-image-117" /></a>So I&#8217;ve been trying to figure out what the difference is between the two sights in mw2. I really suck so I do pretty badly with all weapons in general. Still I just had to know what the difference was beyond cosmetic. There are a lot of misleading forum posts that are based on nothing but hunches so I decided to link some videos that demonstrate the differences between the sights. Read on for my findings.</p>
<p><span id="more-116"></span><br />
Firstly There is no difference in zoom between all of the sights you can see this is true in the following video.</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/w8KTK9xuHfc&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/w8KTK9xuHfc&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p>Secondly The Holographic seems to increase the accuracy of some weapons to some degree. The M-16 is one example. This doesn&#8217;t necessarily hold true for all weapons though. See the following video for a better explanation.</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/9DSvlq_sEf0&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9DSvlq_sEf0&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
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		<title>Silenced vs Unsilenced</title>
		<link>http://www.mediumhard.com/modern-warfare-2/silenced-vs-unsilenced/</link>
		<comments>http://www.mediumhard.com/modern-warfare-2/silenced-vs-unsilenced/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 20:10:47 +0000</pubDate>
		<dc:creator>Alan</dc:creator>
				<category><![CDATA[Modern Warfare 2]]></category>

		<guid isPermaLink="false">http://www.mediumhard.com/?p=112</guid>
		<description><![CDATA[Depending on who you ask you will get very different answers to this question. Should you take a silencer on your weapon? You have to look at your own personal style of play to really answer this question definitively. Silencers cut both ways, sure they make your shots undetectable on the mini-map, but they also [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mediumhard.com/wp-content/uploads/2010/01/silencer_family-2004.jpg"><img class="alignleft size-thumbnail wp-image-113" title="silencers" src="http://www.mediumhard.com/wp-content/uploads/2010/01/silencer_family-2004-150x150.jpg" alt="" width="150" height="150" /></a>Depending on who you ask you will get very different answers to this question. Should you take a silencer on your weapon? You have to look at your own personal style of play to really answer this question definitively. Silencers cut both ways, sure they make your shots undetectable on the mini-map, but they also reduce your effective stopping power. A trade-off to not take lightly.</p>
<p><span id="more-112"></span></p>
<h3>The Rusher</h3>
<p>The Rusher  equips marathon and attempts to surprise an enemy by getting into an unlikely flanking position in order to get kills. They are also very adept at reacting to captured flags and the like because of their high mobility. If you are pushing hard into enemy territory chances are you&#8217;ll come in contact with groups of enemies. If you have rushed in correctly you&#8217;ll have the element of surprise and a silencer will add to the confusion your enemy faces as they realize their friends are dropping like flies around them. I prefer using the full auto weapons like the M4, ACR, SCAR-H etc for this type of role. Sure you can use an SMG as well but I don&#8217;t think the extra mobility that it gives is worth losing out on the range / damage of the assault rifles.</p>
<p>If you are more into running head first into your opponent and rely on your amazing reflexes, forgo the silencer as you&#8217;ll want as much oomph to your shots as possible. Guns like the M16 and FAMAS are excellent weapons for this type of role as they are a &#8220;one trigger pull one kill&#8221; sort of weapon. Don&#8217;t miss the enemies center mass and you&#8217;ll be sure to get a quick kill. Keeping mobile and moving between kills is essential to this sort of play style as your enemy will know where you are between each shot, you need to keep them guessing.</p>
<h3>The Sneaker</h3>
<p>The sneaker creeps around the map from ambush point to ambush point usually hiding slightly off the main travel routes waiting for an unsuspecting enemy to walk by. A silencer is essential for this type of play-style as you can easily ambush groups of enemies from behind without alerting his comrades as to your presence.</p>
<p>I find Bling with a RDS / silencer works wonders for this type of build, it moves forwards slowly testing each corner, looking for good hiding spots. knowing where and when the enemies will come from is a huge benefit to this sort of build. Stopping power or hardline are both great choices as when a UAV is in the air you have almost full tactical awareness.</p>
<h3>The Long Range Specialist</h3>
<p>The LRS fights from a distance, and uses terrain to mask his location. A silencer is almost useless as you are engaging enemies at a distance that makes your bullets less effective already. Attaching a silencer is like trying to hit them with spit balls. Since you&#8217;re so far away your shots registering on the map still won&#8217;t reveal your true location as you are not close enough for the enemy to see you on the mini map.</p>
<p>I like to take a shotgun as a backup weapon for this sort of play style and use either a 3 round burst AR like the FAMAS or M16, an LMG like the m240 with grip, or a trusty sniper rifle. Depending on how you like to play each gun has its advantages and disadvantages but all are geared towards a long range style of play.</p>
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		<title>MW2 Myth Busters Episode 2</title>
		<link>http://www.mediumhard.com/modern-warfare-2/mw2-myth-busters-episode-2/</link>
		<comments>http://www.mediumhard.com/modern-warfare-2/mw2-myth-busters-episode-2/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 15:08:12 +0000</pubDate>
		<dc:creator>Alan</dc:creator>
				<category><![CDATA[Modern Warfare 2]]></category>
		<category><![CDATA[bullet proof foliage]]></category>
		<category><![CDATA[exploding cars]]></category>
		<category><![CDATA[myth busting]]></category>

		<guid isPermaLink="false">http://www.mediumhard.com/?p=104</guid>
		<description><![CDATA[So the Modern Warfare Mythbusters are at it again and have put together another great episode getting to the root of modern warfare&#8217;s quirks. Will a car explode when you jump on it hard enough? Do Banana trees leaves block bullets? All these questions and more are answered in the most recent episode of Modern [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mediumhard.com/wp-content/uploads/2009/12/modern-warfare-2.jpg"><img src="http://www.mediumhard.com/wp-content/uploads/2009/12/modern-warfare-2-e1262272084638-150x150.jpg" alt="" title="modern-warfare-2" width="150" height="150" class="alignleft size-thumbnail wp-image-105" /></a>So the Modern Warfare Mythbusters are at it again and have put together another great episode getting to the root of modern warfare&#8217;s quirks. Will a car explode when you jump on it hard enough? Do Banana trees leaves block bullets? All these questions and more are answered in the most recent episode of Modern Warfare 2&#8217;s Myth Busters.</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/AXTAQCYwPt8&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/AXTAQCYwPt8&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
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		<title>95-1, Afgan, Domination</title>
		<link>http://www.mediumhard.com/modern-warfare-2/95-1-afgan-domination/</link>
		<comments>http://www.mediumhard.com/modern-warfare-2/95-1-afgan-domination/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 22:22:28 +0000</pubDate>
		<dc:creator>Alan</dc:creator>
				<category><![CDATA[Modern Warfare 2]]></category>
		<category><![CDATA[95-1]]></category>
		<category><![CDATA[chopper gunner]]></category>
		<category><![CDATA[domination]]></category>
		<category><![CDATA[killstreak]]></category>

		<guid isPermaLink="false">http://www.mediumhard.com/?p=100</guid>
		<description><![CDATA[The title says it all. As the creator says &#8220;get your boner pants on&#8221; and he&#8217;s right for more than one reason. The player pitches a tent video, he&#8217;s sniping surprise surprise. Guess what gets most of the kills though? The chopper gunner. If you&#8217;re good enough to pull of the chopper reliably you too [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mediumhard.com/wp-content/uploads/2009/12/apachehelicopter.bmp.jpg"><img src="http://www.mediumhard.com/wp-content/uploads/2009/12/apachehelicopter.bmp-150x150.jpg" alt="" title="apachehelicopter.bmp" width="150" height="150" class="alignleft size-thumbnail wp-image-101" /></a>The title says it all. As the creator says &#8220;get your boner pants on&#8221; and he&#8217;s right for more than one reason. The player pitches a tent video, he&#8217;s sniping surprise surprise. Guess what gets most of the kills though? The chopper gunner. If you&#8217;re good enough to pull of the chopper reliably you too can get massive K/D streaks. </p>
<p>Remember what Arnold said kids and &#8220;Get to the choppah!&#8221;.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/lrWr4py1UvI&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/lrWr4py1UvI&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
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		<title>Cut-scene Pacing: MGS4</title>
		<link>http://www.mediumhard.com/game-design/cut-scene-pacing-mgs4/</link>
		<comments>http://www.mediumhard.com/game-design/cut-scene-pacing-mgs4/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 19:18:59 +0000</pubDate>
		<dc:creator>Alan</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[cut-scene]]></category>
		<category><![CDATA[metal gear solid 4]]></category>
		<category><![CDATA[pacing]]></category>

		<guid isPermaLink="false">http://www.mediumhard.com/?p=94</guid>
		<description><![CDATA[I love story driven games so it comes as no surprise that the coming release of Heavy Rain is what finally pushed me to buy a PS3. I absolutely loved the Fahrenheit (Indigo Prophecy) and couldn&#8217;t resist the call of Heavy Rain. 
I still have some time before the game is released though so I [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mediumhard.com/wp-content/uploads/2009/12/FilmStrip2A.jpg"><img src="http://www.mediumhard.com/wp-content/uploads/2009/12/FilmStrip2A-150x150.jpg" alt="" title="FilmStrip2A" width="150" height="150" class="alignleft size-thumbnail wp-image-96" /></a>I love story driven games so it comes as no surprise that the coming release of Heavy Rain is what finally pushed me to buy a PS3. I absolutely loved the Fahrenheit (Indigo Prophecy) and couldn&#8217;t resist the call of Heavy Rain. </p>
<p>I still have some time before the game is released though so I asked around for some good recommendations for story driven games. The Uncharted series and Metal Gear Solid 4 were both recommended to me.</p>
<p>I had heard that MGS4 had an epic amount of cut-scenes and have been a follower of the series since the NES days. For those that haven&#8217;t played the game it is broken down into 5 acts with a very lengthy cut-scene between each act. All of these scenes tell the story and tie together the numerous locations involved in MGS4. </p>
<p><span id="more-94"></span></p>
<p>I found I was getting sucked into the story as always but one thing constantly bothered me about the presentation. The pacing of these cut-scenes were far to slow. It seemed like the pauses in dialog were much too long, sections could have been easily condensed giving the scenes even greater impact.</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/6clgfszyLtI&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/6clgfszyLtI&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p>The scene opens up with Liquid driving into a trap set my Meryl. The tension is set from the first few shots but it drags on too long before anything happens, the shots of the faces, some random grunting you lose a little intensity. </p>
<p>Then as the trap is revealed you see Meryl&#8217;s forces revealing themselves first some assault boats, then some very badass looking blackhawk helicopters, then some not very impressive jeeps. Again the intensity of the scene drops because of a poor choice in pacing. The focus shifted to a less impressive element that retained that focus for far to long. </p>
<p>The whole scene is still very impressive there is no doubt but If you are going to create a 10 minute cut-scene the pacing needs to be bang on as well. You could probably cut the scene down to 8 minutes quite easily and even up the intensity a little with very little effort. </p>
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		<title>How to PWN with an RPD</title>
		<link>http://www.mediumhard.com/modern-warfare-2/how-to-pwn-with-an-rpd/</link>
		<comments>http://www.mediumhard.com/modern-warfare-2/how-to-pwn-with-an-rpd/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 16:35:48 +0000</pubDate>
		<dc:creator>Alan</dc:creator>
				<category><![CDATA[Modern Warfare 2]]></category>
		<category><![CDATA[chopper gunner]]></category>
		<category><![CDATA[harrier strike]]></category>
		<category><![CDATA[highrise]]></category>
		<category><![CDATA[mw2]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[rpd]]></category>

		<guid isPermaLink="false">http://www.mediumhard.com/?p=91</guid>
		<description><![CDATA[The RPD is a beast of a gun as this video will demonstrate. This is done on Highrise so it is pretty easy to spawn kill your opponents when playing domination. The difference is that this guy gets 2 nukes in one match. 
I thought I would give this a go so I stood on [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mediumhard.com/wp-content/uploads/2009/12/Marine_RPD_machine_gun.jpg"><img src="http://www.mediumhard.com/wp-content/uploads/2009/12/Marine_RPD_machine_gun-150x150.jpg" alt="" title="Marine_RPD_machine_gun" width="150" height="150" class="alignleft size-thumbnail wp-image-92" /></a>The RPD is a beast of a gun as this video will demonstrate. This is done on Highrise so it is pretty easy to spawn kill your opponents when playing domination. The difference is that this guy gets 2 nukes in one match. </p>
<p>I thought I would give this a go so I stood on top where this guy did with the same setup and guess what? I got killed. A lot. I can&#8217;t aim at all though so your mileage may vary. </p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/n596DlwGdy0&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/n596DlwGdy0&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
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		<title>M16 vs FAMAS Comparison</title>
		<link>http://www.mediumhard.com/modern-warfare-2/m16-vs-famas-comparison/</link>
		<comments>http://www.mediumhard.com/modern-warfare-2/m16-vs-famas-comparison/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 16:03:40 +0000</pubDate>
		<dc:creator>Alan</dc:creator>
				<category><![CDATA[Modern Warfare 2]]></category>
		<category><![CDATA[comparison]]></category>
		<category><![CDATA[famas]]></category>
		<category><![CDATA[iron sights]]></category>
		<category><![CDATA[m16]]></category>
		<category><![CDATA[mw2]]></category>

		<guid isPermaLink="false">http://www.mediumhard.com/?p=87</guid>
		<description><![CDATA[So now that the handy MW2 weapon calculator is out we can answer that nagging question about which is better. M16 or FAMAS. From the numbers it seems like they are exactly the same. So pick which ever one tickles your fancy. The only real difference boils down to iron sights. See the FAMAS and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mediumhard.com/wp-content/uploads/2009/12/FAMAS.jpg"><img src="http://www.mediumhard.com/wp-content/uploads/2009/12/FAMAS-150x150.jpg" alt="" title="FAMAS" width="150" height="150" class="alignleft size-thumbnail wp-image-88" /></a>So now that the handy MW2 weapon calculator is out we can answer that nagging question about which is better. M16 or FAMAS. From the numbers it seems like they are exactly the same. So pick which ever one tickles your fancy. The only real difference boils down to iron sights. See the <a href="http://www.themodernwarfare2.com/mw2/multiplayer/weapons/assault-rifles/famas/">FAMAS</a> and <a href="http://www.themodernwarfare2.com/mw2/multiplayer/weapons/assault-rifles/m16a4/">M16</a> sights.</p>
<p>I would have to give the edge to the FAMAS if you don&#8217;t want to take a RDS or Holo sight as your attachment.  If you do use RDS or Holo pick the one that looks better since the difference is purely aesthetic.</p>
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